Dwarven Armor (1C8)

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Dwarven Armor (1C8) is a Dwarven Possession from the Fellowship of the Ring set.

Collection Info
Title Dwarven Armor
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 8
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Possession
Item Class Armor
Twilight Cost 0
Game Text Bearer must be a Dwarf.

Bearer may not be overwhelmed unless his or her strength is tripled.

Lore The strongest armour still being made in Middle-earth is forged by Dwarves. It is so heavy that only they can bear it.
Translations
DE - German
Card Name Zwergenrüstung
Game Text Muss auf einen Zwerg gespielt werden. Der Träger kann nur mit dreifacher Stärke überwältigt werden.
Lore Die stärksten Rüstungen in Mittelerde werden von den Zwergen geschmiedet. Sie sind so schwer, dass nur Zwerge sie tragen können.
ES - Spanish
Card Name Armadura Enana
Game Text El portador debe ser un enano. El portador no puede ser abrumado si su fuerza no es triplicada.
Lore La armadura mas fuerte que todavía se fabrica en la Tierra Media es forjada por Enanos. Es tan pesada que solo ellos pueden llevarla.
FR - French
Card Name Armure Naine
Game Text Le détenteur doit être un Nain. Le détenteur n’est submergé que si la force du camp adverse est trois fois supérieure à la sienne.
Lore La plus robuste des armures jamais faite en Terre du Milieu fut forgée par les Nains. Elle est si lourde qu'eux seuls peuvent la porter.
IT - Italian
Card Name Armatura dei Nani
Game Text Il possessore deve essere un Nano. Il possessore non è sopraffatto a meno che la forza degli avversari non sia il triplo della sua forza.
Lore La più forte armatura ancora esistente nella Terra di Mezzo è stata forgiata dai Nani. È così pesante che solo loro la possono indossare.
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S008.0
TLHH ID LOTR01008
GEMP ID 1_8
LOTRO Hex ID 48 24 F4
LOTRO Image ID 01_008


Strategy[edit]

Overwhelming is a problem with any deck in Fellowship block that packs a Balrog (e.g. nearly all of them) and any deck that has a Witch King, Lurtz, Cave Troll, or other such heavy, expensive unit (e.g. the rest of them). Increasing the limit from double your companion's strength to triple is a massive boon; instead of a strength of 12 to overwhelm the standard unarmed Gimli (easily obtainable), it's now 18 (much less so) and each additional point of strength you add to your own companion requires your opponent match with an increase of 3 instead of 2.

For example, if you have a strength 7 Gimli, your opponent will need strength 21 to overwhelm. If he somehow matches that, increase by two points to strength 9 and he needs to increase by six points to 27 to get the overwhelm.

As might be imagined, this is a purely defensive item and does no good against smaller minions and provides no help against damage +1 units. It might actually be of more use on your Dwarf Guard rather than a fully loaded Gimli, as Gimli has less a chance of being overwhelmed than your strength 4 Guard.

Dwarven Armor is eclipsed in later sets by Belt of Erebor and other cards for more widely useful functions in the Armor slot, but it remains the sole Dwarven possession for overwhelm protection.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Any large 12+ strength minion.

Weak Versus...[edit]

  • Any card that decreases strength. For the opposite reasons as above, for every one strength your opponent decreases in your Dwarf, he effectively gains three strength while calculating for an overwhelm.
  • Possession discard (naturally can be an insta-kill as a Sword of Minas Morgul or other such skirmish ability swiftly destroys your faith in a fully loaded Dwarf).